Friday, March 14, 2008

Can someone please explain this to me?

According to public perception, the Gamecube failed because Nintendo couldn’t grow up; the company rooted in a first-party development cycle that pandered to youngsters and lost out on an aging audience. So why is it that Super Smash Brothers Brawl will easily go down as the Wii’s most popular game? Few people doubt that the fighting engine is superb, but does anyone actually believe the franchise would have achieved the same popularity without a twenty-five year roster of Nintendo nostalgia?

Consider this: upon Super Smash Brothers’ original release for the Nintendo 64, the game received lukewarm reviews and has a Gamerankings average score of eighty percent. Does a game with original characters, a unique fighting system, and eight-out-of-ten average review score generate the same word of mouth? It certainly didn’t happen for Fighters Destiny, which bore a lackluster sequel and faded into obscurity.

No comments: